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WELCOME TO THE REFERENCE SECTION
Here is a list of books that are a must have for anyone considering a career in animation.

The Animator's Survival Kit..> The Animator's Survival Kit:
By: Richard Williams
Published: January 2002
Pages: 352 pages
WHY?: This book is a must have for any animator. Richard Williams, Director of Animation for Who Framed Roger Rabbit?" gives a breakdown of methods, principles and formulas for every type of animation from 2D traditional animation to 3D computer animation.
The Illusion of Life..> The Illusion of Life:
By: Frank Thomas and Ollie Johnston
Published: October 1995
Pages: 576 pages
WHY?: This book, again, is another must have for any animator. Frank Thomas and Ollie Johnston, two of Disney's original animators, describe in detail the ins and outs of how Disney Animation Studios created some of the most memorable characters to grace the silver screen.
Cartoon Animation..> Cartoon Animation:
By: Preston Blair
Published: December 1994
Pages: 224 pages
WHY?: This book is great. This book focuses more on 2D animation, but everything in this book can be applied to all forms of animation.
Animating the Looney Tunes Way..> Animating The Looney Tunes Ways:
By: Tony Cervone
Published: April 2000
Pages: 95 pages
WHY?: This book has it all. Character Development, Line of Action, Storyboarding, Cycles, Pose-to-Pose, Straight Ahead Animation, Squash & Stretch, Everything!!! On top of that, this book has some great character breakdowns and illustrations of all the classic Warner Brother characters, including Bugs Bunny, Elmer Fudd, Marvin the Martian and my personal favorites Pussyfoot & Marc Antony.
The Animator's Workbook..> The Animator's Workbook:
By: Tony White
Published: October 1988
Pages: 160 pages
WHY?: Much like the Looney Tunes book, this book has everything. The process of animation, inbetweening, walks, runs, exaggerated action, effects, lip sync and all the fun little things involved in animation.
The Human Figure in Motion..> The Human Figure in Motion:
By: Eadweard Muybridge
Published: June 1972
Pages: 390 pages
WHY?: This book is filled with frame by frame analysis of the human figure, both male and female, young and old, in various types of motion. With this book, you can see the differences that occur in the human body as a person walks, runs, jumps, carries something heavy, climbs stairs and more. Although first hand experience is the most important part of figuring out proper motions for animation, this book is a great visual companion to have.
Animals in Motion..> Animals in Motion:
By: Eadweard Muybridge
Published: June 1974
Pages: 416 pages
WHY?: Much like "The Human Figure in Motion", this book is filled with frame by frame analysis of animals in various motions. Various types of dogs, cats, horses, birds, farm and jungle animals can be seen doing various types of walks, runs, jumps, etc. at various angles in this book.
Action Anatomy..> Action Anatomy:
By: Takashi Iijima
Published: May 2005
Pages: 176 pages
WHY?: A great book to have. This book shows CG characters reaching very dynamic poses and how the body and limbs work together to reach such poses.
The Disney Villian..> The Disney Villian:
By: Ollie Johnston and Frank Thomas
Published: October 1993
Pages: 224 pages
WHY?: An amazing look at the villians from Disney Animated Films. Loaded with stories and sketches as to how these great villians came to life, this book is a must have for anyone fascinated with great character design. I was fortunate enough to acquire a copy of this book autographed by Frank Thomas and Ollie Johnston.
Treasure of Disney Animation Art..> Treasure of Disney Animation Art:
By: Robert E. Abrams
Published: June 1992
Pages: 320 pages
WHY?: 320 pages of beautiful Disney drawnings, cels and sketches. It is coffee table book that any animator would be proud to display. Again, it's another book that shines with the brilliance that is Disney Animation.
Tim Burton's Corpse Bride..> Tim Burton Corpse Bride:
By: Mark Salisbury
Published: November 2005
Pages: 160 pages
WHY?: This book is a great read. Inside you learn about how the story came to be, the techniques and mechanics involved in creating the world of Corpse Bride as well as the script, character designs and some great concept drawings.
Art of Cars..> The Art of Cars:
By: Michael Wallis
Published: June 2006
Pages: 160 pages
WHY?: One thing you can always say about Disney "Art of" Books is that they don't skimp on content. The Art of Cars book is loaded to the brim with character design, concept drawings, reference material, storyboards and more, showing how they brought the world of Cars to life.
Art of Finding Nemo.> The Art of Finding Nemo:
By: Mark Cotta Vaz
Published: March 2003
Pages: 160 pages
WHY?: Again. Lots of content here. The Art of Finding Nemo is packed with amazing character design drawings, set design drawings, fully rendered charcoal and pastel sketches and much, much more.
Art of The Incredibles.> The Art of The Incredibles:
By: Mark Cotta Vaz
Published: September 2004
Pages: 168 pages
WHY?: For any comic book fan who has a desire to see how Pixar managed to bring the world of The Incredibles to life, this is the book to have. Loaded with concept drawings, maquettes, collage treatments and more, you will see just how Pixar made The Incredibles so "incredible".
Art of Monsters, Inc.> The Art of Monsters, Inc.:
By: Chronicle Books
Published: November 2001
Pages: 144 pages
WHY?: One of the best movies that Pixar has produced, in The Art of Monsters Inc. you'll get a chance to see how much work went into the unique character designs on this film. Loaded with pages upon pages of drawings and sketches, this book is as visually stunning as the film.
Art of Robots.> The Art of Robots:
By: Amid Amidi
Published: November 2001
Pages: 144 pages
WHY?: Blue Sky's second film, Robots was an amazing accomplishment and the "Art of" book isn't far behind. Loaded with amazing concept drawings and character designs, this book is one of my favorites. It even shows what real-life item the artists referenced to make each character stand out as an individual.
Art of Shrek.> Shrek: From the Swamp to the Screen:
By: John Hopkins
Published: March 2004
Pages: 176 pages
WHY?: Still one of my favorite animated films, This book is a great companion to the film. Full of original character designs, low-res and high-res character model comparisons and more, this book amazes me still with each viewing. You'll find something new to stare at everytime you open it.
Art of Wallace & Gromit.> The Art of Wallace & Gromit:
By: Andy Lane and Paul Simpson
Published: September 2005
Pages: 154 pages
WHY?: It always amazes me how much hard work goes into Stop-Motion or Clay Animation and this book shows the reader just that. Loaded with pictures showing character sculpting, set building, animators in the process of animating a shot, The Art of Wallace & Gromit is a great book to have for anyone wanting to know "How'd they do that?".